Leader can be raised when any unit icreases its expericence bars, that is when
experience level gets 100,200,300, 400 or 500 and a random number plus the unit
"chance of get a leader" is 100 or more.
Then it gets a leader with 2 attributes. One is fixed according unit's class given (Class Leader table) and
second is random within a serie of leader's types (Random Leader table)
Class Leader | Attribute | Class unit |
Tenacious Defense | Ground defense increased by 4 | INFANTRY |
Aggressive Maneuver | Movement increased by 1 | TANK |
Elite Recon Veteran | Spotting increased by 2 | RECON |
Tank Killer | No AT initiative penalty for movement into combat | ANTI TANK |
Marksman | Range of fire increased by 1 | ARTILLERY |
Mechanized Veteran | Self-propelled AD may move and fire | AIR_DEFENSE |
Skilled Interceptor | Multiple interceptions | FIGHTER |
Skilled Assault | Inmune to \"Out Of The Sun\" and AA interception | TACTICAL BOMBER |
FlaK Support | Close Support Fire and Multiple interceptions | FLAK |
Expert Sea Wolf | Ignores ZOC and + 1 naval defence | SUBMARINE
| Deep Sea Hunter | Ignores Evasion Skill and +1 naval attack | DESTROYER
| Expert Sea Base | Harder to destroy unit (resilience) | CARRIER
| Blockade Vessel | Range increased by 1 (marksman) | BATTLESHIP, BATTLE CRUISER, CRUISER
| Screening Vessel | Cannot be surprised, +1 Initiative (Battlefield Intelligence) | LIGH CRUISER
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Random Leader | Attribute | Class unit |
Aggressive Attack | Attack values increased by 2 | See below |
Determined Defence | Defence values increased by 2 | See below |
Battlefield Intelligence | Cannot be surprised. Initiative +1 | See below |
First Strike | Unit fires first if initiative is won | See below |
Resilience | Fewer casualties and cannot be overrun | See below |
Influence | Half cost to upgrade or get replacements | See below |
Fire Discipline | Uses ammunition at half rate | See below |
Liberator | Can capture flags and gets double prestige for capturing | See below |
Mountain Training | Moves through Forest, Hill, Rough and Mountain as clear | See below |
All Weather Combat | Immune to weather conditions | See below |
Camouflage Expert | only spotted by adjacent hexes when in forest, city,
boccage, sand or mountain, and fires at first enemy
entering ZoC | See below |
Combat Support | Lend exp. bars to adjacent friendly units | See below |
Infiltration Tactics | Ignores entrenchment and First Strike if initiative
is won by margin bigger than 1 | See below |
Aggressive Maneuver | Movement increased by 1 | See below |
Skilled Reconnaissance | Spotting increased by 2 | See below |
Reconnaissance Movement | Phased movement | See below |
Skilled Ground Attack | Bonus when attacking ground units | See below |
Street Fighter | Ignores entrenchments in Cities | See below |
Overwhelming Attack | Higher probability to inflict casualties, first
suppression becomes kill | See below |
Superior Maneuver | Ignores zones of control | See below |
Extended Front | Gives support fire to adjacent friend units | See below |
Ferocious Defense | No unit can ignore this unit's entrenchments, ignores
suppression | See below |
Overwatch | First unit that moves within range is surprised | See below |
Devastating Fire | Unit can fire twice per turn | See below |
Bridging | Unit treats rivers as rough and acts as bridge | See below |
Shock Tactics | Inflicts suppression lasting the entire turn | See below |
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Some random leaders are not compatible with certain units, either because
unit has some equipment attributes that would make the leader useless or by desing.
Here you can check the leaders available for each unit class
Engine sets up a list of possible leaders attributes, using this table but skipping some of them depending unit's specifics:
- If there are already 2 leaders of any type and not pg2Mode, type is skipped
- If Pg2Mode, Expert-Cammo and Extended-Front are skipped
- If unit has Partizan special, Battlefield Intelligence is skipped
- if unit has All-Weather special, All-Weather sis skipped
- If unit cannot move and has no gtp, Battlefield Intelligence, Liberator, Alpine Training, Infiltration Tactics, Aggressive Maneuver, Recon Movement, Superior Maneuver,and Bridging are skipped
- if unit is air-unit, Aggressive Maneuver is skipped
- if unit has move-method = Mountain and not Pg2Mode, Alpine Training is skipped
- if unit has recon ability, Skilled Reconnaissance and Recon Movement are skipped.
- If unit has Combat-Support special, Combat-Support is skipped
- If unit already inflict lasting suppression, Shock Tactics is skipped
- if unit has Fire-Support special is Flak class, Extended Front is skipped
- if unit has bridge special, Bridging is skipped
- If unit is ship and cannot capture, Liberator is skipped
Then engine throws a dice to pick a random leader attribute from the list of possible leaders types.
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