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PG2 ShpTool, is a windows tool for SSI Panzer General II's SHP & DAT files. This
tool is intended for licensed owners of Peoples General
copyright from SSI strategic games. |
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Requires Windows 95 or higher and a minimal screen resolution of 800x600
To install simple unzip the executable file wherever you prefer, that's the only installation needed |
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DAT Tool
features:
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SHP Tool
features: Allows browsing any folder to see or edit SHP files with this options
Requires 8 bits 256 colors (PG2 palette) bitmaps to work properly. |
SHP Maker Can create a new SHP file picking Bitmap icons.
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| Download | To see on line |
| Download 2.xx | PG2 Shp Tool | Readme |
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Remember ! |
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Changes & fixes summary |
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2.4 Dec 2010 |
New option to convert all shp files (having 9 icons) found in a folder you pick, to bmp either 3x3 or 1x9 layout |
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2.3 Ago 2010 |
Option to create Open's graphics files from flags/dossier shp files updated |
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2.22 Apr 2010 |
When line had 1 pixel after a serie of 3 or more transparent pixels, that last pixel was moved backward |
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2.21 Apr 2009 |
Palette
inded 255 is not used by game and replaced with white color (index 232). This version replaces any entry 255 with 232 while packing a bipmap into shp file |
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2.20 Jul 2009 |
New
option to dump unit's icons to a bitmap, similar to Medelyan's
IconViewer tool. It can be used to dump all icons within panzer2.dat but you can also dump all shp files in a folder, to allow getting an image catalog all new icons ... It is on SaveAs BMP menu and if you run from DAT view it will dump all icons (those having 9 images) from Dat file loaded, but if you run from start SHP view you will only those included on the shp files found in the folder. You can select output folder, catalog name, size of bipmap and which "face" you want to include New option to create OpenPG2 compatible pictures from Dossier and Flags shp files, either within panzer2.dat or from standalone shp files (as those provided with GraphicsSwitchers
Fixed a
bug on Shp Maker tool. Replace color button was not handling bitmap row
padding properly |
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2.11 Sep 2008 |
I've
made the main SHP/DAT windows resizables so you can see more icons at a
glance.
Alse the new Save Range tool has been
improved |
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2.10 Sep 2008 |
In
addition to Peg's s16 format, unit icons can be added (and showed) as
PNG. But be aware this png format will only work with the new OpenPG2
executable though. When removing files from panzer2.dat now the tool ask for confirmation. When appending or removing files from the Dat file now you can abort before complete by hitting ESC keyboard or clicking Cancel button Dat file index is now statically allocated to avoid getting corrupt when many insertions/deletions are made. This means there is now an upper limit to the number of files the Dat file can hold. This limit is 15.000 icons what I think it should be enough by now There
is a new option to output a range of icons as a bitmap. User can define
how many icons to include - starting with the one selected - and how to
arrange them (rows & columns). All icons will be same sized (the tool
figure it out scanning the icons to include). You can also define if a
thin blue line separator is wanted. |
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2.01 Aug 2007 |
Although actual game executable cannot use it, the tool allow to include
within panzer2.dat, icons as .S16 format (better resolution no palette
restricted) - same than those used by PeG - as the new OpenPG2 will
allow to use them. They can be added and show up within the tool with a
different bacground color. |
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1.13 May 2007 |
Fixed
the internal palette used, which was the same as Fred Schlanda set for
his tool, but Game uses a slightly different one. Now it uses the same paletta than the game. To check easier palettes I've included a new Compare Palette tool, which shows two palettes both as a color table and as a rgb colors list. At start, it shows the current palette and the default game palette, but you can load any other palette to compare |
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1.12 Apr 2007 |
Fixed a
bug when packing/repacking as now it prevents including an empty
panzer2.dat (you cannot include any file starting by "panzer2") No floppy disks will be searched when selecting folders. |
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1.11 Jan 2007 |
When repacking a new panzer2.dat, BR_*.shp were excluded as unit icons should not include the underscore. It is fixed. |
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1.10 Oct 2006 |
Descriptions for icons are automatic loaded on Dat view now. Panzer2_v2.txt
loads the first time you load a .dat file and it doesn'tt reload again
when you load another .dat file. But you can load a different txt or csv
file manually. The last one loaded is remembered and loaded next time.
In addition
filter feature has been enhanced, doing almost the same it does on the
Suite (though text descriptions are only shown for the highlighted
item and you cannot edit any desciption). |
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1.09 Dec 2005 |
It was not possible to create a SHP with
more than 99 icons using Shp Maker tool, it is fixed. On Shp Maker tool now is possible to filter the files to show (and select) to allow selecting several files easier. It is also possible, when using 3rd option, to select multiples bitmaps to add to the Shp icons list on just one bouble click, avoiding to click on each one - which is somehow tedious for Shps with many icons like dossier. When extracting all icons as singles bitmaps, they are named using 3 digits names so the icon sort index into the Shp is preserved. |
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1.08 Oct 2005 |
Internal browser is reworked to give a common interface. Now it is possible to create new folders also when selecting folders. |
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1.07 Aug 2005 |
Enhanced filter feature for icons within a Dat file, allows to type some text in order to filter icons having that text (if started with a $) or starting with the text you type. |
| 1.06 | New option to create a 9 icon SHP from a 9 icons bitmap. Bitmap can be arranged as 3x3 icons ordered top-letf to bottom-right or as an horizontal array of 9 tiles. Of course all icons must have same size, but it allows batch creating as you can select several bitmaps |
| 1.05 |
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1.04 Jul 2005 |
First working release. |